The party resumes its exploration down in to the dungeons of Thistletop. Scouting out several halls and doors, the party begins with a door that leads to a room with an open passage to the sea. A tentacled creature attacks from a hidden location, the party reacts quickly and overpowers the beast. Moving on, they take the resident wizard by surprise and quickly striking her in the face.
Moving into the temple, the party stirs the yeth hounds that dwell there. The battle does not go well for the party at first, as the temple hounds guard their ground fiercely. Slowly the party turns the tide of battle. After sacking the temple, the party continues exploring and finds the den of goblin-wives who immediately attack. A bugbear joins the fray, which makes things a bit more interesting.
Going back to the wizard's lab, the party discovers a way down, deeper into Thistletop. Moving forward cautiously, Zen discovers that the peculiar statues of men wielding glaives are part of a trap. After being separated by portcullises, badly wounded, then dropped into a pit, Zen feels a bit weary. Recovering their wounded brother, the party explores on to find a
strange room both laboratory and temple. Tsuto's lost love Nualia is there and attacks brutally, but even with her yeth hound, is no match for the party.
Further on the party discovers a crypt full of wraiths. Going on the ropes for this one, the party barely holds on as Cortez lays down some divine damage, breaking undeath's hold on those troubled souls. The party rests, but has troubling dreams during their sleep.
==========
Session Characters: Zen, Indigo, Ringo, Flint, Reggis, Casteele, Cortez
Session Loot: small hide armor +1, masterwork shortbow, wand of magic missle (CL 1, 31 charges), potion of cure light wounds, scroll: sleep, scroll: comprehend languages, scroll: minor image, scroll: whispering wind, dagger, cloak of resistance +1, silver comb (25 gp), fine silk gown (60 gp), 2 everburning torches, pearl earring (50 gp), 14 pp, spellbook of Lyrie Akenja[**], studded leather, heavy flail, masterwork composite longbow (+4 str), 40 arrows, 4 elf-bane arrows +1, potion of cure moderate wounds, 4 small leather armors, 4 dog slicers, breastplate +1, bastard sword +1, sihedron medallion, masterwork composite longbow (+3 str), gold symbol of Lamashtu (100 gp), 5 gp
{**]spellbook of Lyrie Akenja: 0-all, 1-comprehend languages, detect secret doors, floating disc, identify, obscuring mist, sleep, 2-locate object, mirror image, see invisibility, spider climb
Sunday, November 29, 2009
Friday, November 27, 2009
XP Standings
Character Levels remain the same:
3rd level: Zen, Indigo, Casteele, Ringo, Cortez
2nd level: Flint, Regis
3rd level: Zen, Indigo, Casteele, Ringo, Cortez
2nd level: Flint, Regis
Saturday, September 5, 2009
Assault of Thistletop
After assessing the keep on Thistletop, the part finds a small window and crawls through. Inside a crazed horse has already killed one of its handlers and has the other pinned in the corner. The party quickly subdues the residents and moves out the door into the courtyard beyond,
Out in the courtyard, goblins and their war dogs are guarding a prisoner. Poor Regis is hanging upside-down and quite helpless. The battle ensues, Regis is liberated, and gratefully joins the party.
The group continues their exploration of the keep. Going from room to room, they find that someone had broken into the storeroom. Moving on further, they find two sleeping goblins that had gorged themselves with pickles.
The party finds the main hall and fights a dangerous battle with the Thistletop goblin leader mounted on gecko. The band of bastard brothers struggle to defeat Ripnugget, but are ultimately victorious.
Continuing on the adventurers get the drop on a group of goblins playing cards. After the surprise, the alarm is sounded and a nearby barracks is empties as the party finds themselves drowning in goblin corpses.
After another sweep of the ground floor, the party locks themselves in Ripnugget's quartes and rests, before delving into the basement.
==========
Session Characters: Zen, Indigo, Casteele, Ringo, Flint, Regis, Cortez
Session Loot: 7432 cp, 2490 sp, 109 gp, 34 badly flawed malachite gems (1 gp each), medium chain shirt, medium masterwork scimitar, masterwork manacles, gold symbol of Sarenrae (100 gp), jade necklace (60 gp), fine blue silk gloves (150 gp), small masterwork breastplate, dogslicer +1, dented crown (20 gp), ring of keys, potion of cure light wounds, 4 small studded leather, small short sword, 4 small short bows, 70 small arrows, 3 masterwork horse choppers, 3 small wooden shields, silver holy symbol of Lamashtu, large iron key
Out in the courtyard, goblins and their war dogs are guarding a prisoner. Poor Regis is hanging upside-down and quite helpless. The battle ensues, Regis is liberated, and gratefully joins the party.
The group continues their exploration of the keep. Going from room to room, they find that someone had broken into the storeroom. Moving on further, they find two sleeping goblins that had gorged themselves with pickles.
The party finds the main hall and fights a dangerous battle with the Thistletop goblin leader mounted on gecko. The band of bastard brothers struggle to defeat Ripnugget, but are ultimately victorious.
Continuing on the adventurers get the drop on a group of goblins playing cards. After the surprise, the alarm is sounded and a nearby barracks is empties as the party finds themselves drowning in goblin corpses.
After another sweep of the ground floor, the party locks themselves in Ripnugget's quartes and rests, before delving into the basement.
==========
Session Characters: Zen, Indigo, Casteele, Ringo, Flint, Regis, Cortez
Session Loot: 7432 cp, 2490 sp, 109 gp, 34 badly flawed malachite gems (1 gp each), medium chain shirt, medium masterwork scimitar, masterwork manacles, gold symbol of Sarenrae (100 gp), jade necklace (60 gp), fine blue silk gloves (150 gp), small masterwork breastplate, dogslicer +1, dented crown (20 gp), ring of keys, potion of cure light wounds, 4 small studded leather, small short sword, 4 small short bows, 70 small arrows, 3 masterwork horse choppers, 3 small wooden shields, silver holy symbol of Lamashtu, large iron key
Saturday, July 4, 2009
Into the Catacombs
The party regroups from the battle at the glassworks by a quick run to town, and returns to the entrance in the basement. The going is slow, as the party searches several hundred feet of twisting winding tunnel. The party sneaks up on a sinspawn guardian and dispatches it quickly. Exploring further in, the party discovers an underground temple. With an unholy well, and ancient runes, there is an eerie feeling about the place. Suddenly a tiny quasit demon assault the party along with two more sinspawn. The party struggles and is barely able to overcome the foul resident of the accursed shrine.
Moving deeper into the catacombs the party discovers an ancient prison hiding more sinspawn, and another room with zombie trapped in pits for whatever vile and evil purpose the quasit had. A strange room where people and objects are levitated. One of those objects was an ancient prayer book to the unholy Lamashtu, mother of monsters. The party retraces its steps and goes up a corridor with another well guarded by a fell beast. Defeating that fell beast, the party follows to the end. Somewhat obsessed, the party digs through 30 feet of rubble to find that the stair reached to emerge in the alley between the cluster of buildings near Tower Street and Junkers' Way.
After regrouping from the catacombs, the party decides to investigate Thistletop, a small island keep. Rumored to be infested with goblins, the party fights its way through the bramble and goblin patrols. Even a goblin druid stands watch over the bridge into the keep. The party successfully makes it way to the entrance of the keep, overpowering the guards there.
==========
Session Characters: Zen, Casteele, Ringo, Indigo, Cortez, Flint
Session Loot: returning dagger +1, miniature tiara (50 gp), miniature black silk gown (25 gp), obsidian unholy symbol of Lamashtu (10 gp), scroll of flaming sphere (CL5), longsword +1, masterwork hand axe, silver dagger, Book of Abyssial studies (100gp), iron wand of shocking grasp (28 charges), scroll of burning hands (CL3), bottle of wine, masterwork ranseur, 400gp, 2 potions of cure light wounds, 2 potions of speak with animals, 2 potions of tree shape, wand of produce flame (34 charges), leather +1, spear, sling, cloak of resistance +1, 10 small leather armer, 10 small light wooden shields, 10 dogslicers.
Moving deeper into the catacombs the party discovers an ancient prison hiding more sinspawn, and another room with zombie trapped in pits for whatever vile and evil purpose the quasit had. A strange room where people and objects are levitated. One of those objects was an ancient prayer book to the unholy Lamashtu, mother of monsters. The party retraces its steps and goes up a corridor with another well guarded by a fell beast. Defeating that fell beast, the party follows to the end. Somewhat obsessed, the party digs through 30 feet of rubble to find that the stair reached to emerge in the alley between the cluster of buildings near Tower Street and Junkers' Way.
After regrouping from the catacombs, the party decides to investigate Thistletop, a small island keep. Rumored to be infested with goblins, the party fights its way through the bramble and goblin patrols. Even a goblin druid stands watch over the bridge into the keep. The party successfully makes it way to the entrance of the keep, overpowering the guards there.
==========
Session Characters: Zen, Casteele, Ringo, Indigo, Cortez, Flint
Session Loot: returning dagger +1, miniature tiara (50 gp), miniature black silk gown (25 gp), obsidian unholy symbol of Lamashtu (10 gp), scroll of flaming sphere (CL5), longsword +1, masterwork hand axe, silver dagger, Book of Abyssial studies (100gp), iron wand of shocking grasp (28 charges), scroll of burning hands (CL3), bottle of wine, masterwork ranseur, 400gp, 2 potions of cure light wounds, 2 potions of speak with animals, 2 potions of tree shape, wand of produce flame (34 charges), leather +1, spear, sling, cloak of resistance +1, 10 small leather armer, 10 small light wooden shields, 10 dogslicers.
Friday, July 3, 2009
Monday, June 29, 2009
Legacy Revealed
The barrister Philler Tolo arrives at the White Deer in Sandpoint four days late. He apologizes for the delay, but he had been delayed by an assassination attempt on his way there. Philler arranges for a private dinner at the White Deer, and during the meal he discusses the circumstances leading up to today.
Twelve years ago, Kamel arrived at his office in Escadar on the Isle of Kortos. He was in an extreme hurry. He left a list of names, vague locations, a collection items, and a journal. Philler's instructions were to wait 10 years, then begin to search out his heirs, gather them together, and deliver his legacy. The journal is of particular note, all the pages are in an unintelligible script that defies magical translation. The journal radiates a faint aura of divination and transmutation. Only this morning, the first inscription became readable: "Children seek Nellaylil's tomb."
Philler opens a chest and passes out the following items:
To Ringo
Artificer's Monocle
Body Slot: Face
Weight: -
Putting on a monocle is a standard action. While casting detect magic and have at least 5 ranks in Knowledge(arcana), you can spend 1 additional minute studying the item. If you do, you can identify the abilities of that item as if you had cast identify upon it.
To Indigo
Truedeath crystal, least
Body Slot: - (weapon crystal)
Weight: -
Masterwork longsword with crystal fitted
Extra +1d6 damage to undead
To Zen
Wyrmfang amulet
Body Slot: Throat
Weight: -
Attacks you make with unarmed strike are now able to overcome DR/magic.
To Casteele
Headband of the Lorebinder
Body Slot: Head
Weight: -
Grants a +4 sacred bonus on bardic knowledge checks. Also 3x/day, read magic for 30 minutes.
To Cortez
Fiendslayer crystal, least
Body Slot: - (weapon crystal)
Weight: -
Extra +1d6 damage to evil outsidersMasterwork weapon (deity's or primary) with crystal fitted
Tuesday, June 16, 2009
XP standings
Level 2 : Zen, Cortez, Indigo, Casteele, Ringo
Indigo's character background, 65 xp awarded.
Ringo's character background, 65 xp awarded.
Cortez's character background, 55 xp awarded.
Zen's character background, 55 xp awarded.
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