Saturday, July 4, 2009

Into the Catacombs

The party regroups from the battle at the glassworks by a quick run to town, and returns to the entrance in the basement. The going is slow, as the party searches several hundred feet of twisting winding tunnel. The party sneaks up on a sinspawn guardian and dispatches it quickly. Exploring further in, the party discovers an underground temple. With an unholy well, and ancient runes, there is an eerie feeling about the place. Suddenly a tiny quasit demon assault the party along with two more sinspawn. The party struggles and is barely able to overcome the foul resident of the accursed shrine.

Moving deeper into the catacombs the party discovers an ancient prison hiding more sinspawn, and another room with zombie trapped in pits for whatever vile and evil purpose the quasit had. A strange room where people and objects are levitated. One of those objects was an ancient prayer book to the unholy Lamashtu, mother of monsters. The party retraces its steps and goes up a corridor with another well guarded by a fell beast. Defeating that fell beast, the party follows to the end. Somewhat obsessed, the party digs through 30 feet of rubble to find that the stair reached to emerge in the alley between the cluster of buildings near Tower Street and Junkers' Way.

After regrouping from the catacombs, the party decides to investigate Thistletop, a small island keep. Rumored to be infested with goblins, the party fights its way through the bramble and goblin patrols. Even a goblin druid stands watch over the bridge into the keep. The party successfully makes it way to the entrance of the keep, overpowering the guards there.


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Session Characters: Zen, Casteele, Ringo, Indigo, Cortez, Flint
Session Loot: returning dagger +1, miniature tiara (50 gp), miniature black silk gown (25 gp), obsidian unholy symbol of Lamashtu (10 gp), scroll of flaming sphere (CL5), longsword +1, masterwork hand axe, silver dagger, Book of Abyssial studies (100gp), iron wand of shocking grasp (28 charges), scroll of burning hands (CL3), bottle of wine, masterwork ranseur, 400gp, 2 potions of cure light wounds, 2 potions of speak with animals, 2 potions of tree shape, wand of produce flame (34 charges), leather +1, spear, sling, cloak of resistance +1, 10 small leather armer, 10 small light wooden shields, 10 dogslicers.