Monday, June 29, 2009

Legacy Revealed

The barrister Philler Tolo arrives at the White Deer in Sandpoint four days late. He apologizes for the delay, but he had been delayed by an assassination attempt on his way there. Philler arranges for a private dinner at the White Deer, and during the meal he discusses the circumstances leading up to today.

Twelve years ago, Kamel arrived at his office in Escadar on the Isle of Kortos. He was in an extreme hurry. He left a list of names, vague locations, a collection items, and a journal. Philler's instructions were to wait 10 years, then begin to search out his heirs, gather them together, and deliver his legacy. The journal is of particular note, all the pages are in an unintelligible script that defies magical translation. The journal radiates a faint aura of divination and transmutation. Only this morning, the first inscription became readable: "Children seek Nellaylil's tomb."

Philler opens a chest and passes out the following items:

To Ringo
Artificer's Monocle
Body Slot: Face
Weight: -
Putting on a monocle is a standard action. While casting detect magic and have at least 5 ranks in Knowledge(arcana), you can spend 1 additional minute studying the item. If you do, you can identify the abilities of that item as if you had cast identify upon it.

To Indigo
Truedeath crystal, least
Body Slot: - (weapon crystal)
Weight: -
Masterwork longsword with crystal fitted
Extra +1d6 damage to undead

To Zen
Wyrmfang amulet
Body Slot: Throat
Weight: -
Attacks you make with unarmed strike are now able to overcome DR/magic.

To Casteele
Headband of the Lorebinder
Body Slot: Head
Weight: -
Grants a +4 sacred bonus on bardic knowledge checks. Also 3x/day, read magic for 30 minutes.

To Cortez
Fiendslayer crystal, least
Body Slot: - (weapon crystal)
Weight: -
Extra +1d6 damage to evil outsiders
Masterwork weapon (deity's or primary) with crystal fitted


Tuesday, June 16, 2009

XP standings

Level 2 : Zen, Cortez, Indigo, Casteele, Ringo

Indigo's character background, 65 xp awarded.
Ringo's character background, 65 xp awarded.
Cortez's character background, 55 xp awarded.
Zen's character background, 55 xp awarded.



Monday, June 15, 2009

The Story of Indigo De'Magnifique

Indigo De’Magnifique

Born the bastard child of Kamel De’Magnifique and Eonwii (second cousin of the last ruler of the elves of Celwynvian) Indigo never knew either of his parents. His mother left him with a tribe of Shoanti when he was just a baby. Indigo realized early on that he was different from the other children of the tribe. When he came of age he set off in search of his true parents. He never found them.

What he found instead were some of his mothers’ relatives. They were less than thrilled to meet him. His potential claim to the throne and his bastard status was enough for them to very quietly imprison him. He was tortured and questioned for many days to make sure no one knew who he was. He was then scheduled to be killed. An elf claiming to be his grandmother freed him and told him the story of his mother and father.

Father gone, no one knows where, mother dead from an attack in the forest. He had no where to go except to find the grave of his mother. He found here grave near the abandoned elven city of Celwynvian. As he was tending her grave he was set upon by undead creatures. He fought them off and escaped back to his tribe. He then took the tribal “Spirit Walk” and became an undead fighter for the tribe.

Indigo is bald and tattooed as are all Shoanti warriors. He also has some rather spectacular facial scars from his time with the elves. He is the foster son of Zakok of the Skoan-Quah tribe. Zakok is a ranger and has taught Indigo the ways of the ranger.

The Story of Ringo De'Magnifique

It was long ago...

Kamel, my father, saw through the female orc's magical disguise. She had been trying to seduce him for days. He took another drink of his dwarven spirits. "Why not ?!?!", he thought to himself. He threw the empty jug over into the corner of the room. He grabbed her by the hair and pushed her face down onto the mattress.

* * *

A few months later he discovered, she was with child. He packed his things. "Time to move on!", he told no one in particular. He send a magical message to the orc mistress. "I must move on, pressing business. I'll write poems about our lovemaking. I'll share stories with other bards. Orc women will have human males begging for some orcish love. If you have a girl, name her Diamond Dog. If it's a boy, name him Ringo De'Magnifique after me."

* * *

Shan raised her newborn son up to the moon. "Ringo De'Magnifique!", she shouted. The green-eyed boy looked with interest. The tribe's shaman cast the bones and foretoold of a blessed life for the baby half-orc.

* * *

Ringo had passed his rite of manhood. The lifeless gnoll not a mark. He looked at all the young orc women. He would take two tonight. The tribe's chief hunter took the body and told Ringo he has a surprise in store. He gave Ringo a honest, broken-tusked smile. It was all so easy. The tribe knew he wold become the next shaman or chieftain. He might even become both! But, Ringo knew he wasn't staying, for he had the urge to seek out his human father.

* * *

Philer Tolo's note put Ringo on a path to discover both his brothers Indigo and Zen. Now he feels at peace traveling adventuring with brothers, and can't wait to get to Sandpoint to see what awaits.


The Story of Cortez De'Magnifique

Cortez De'Magnifique

Cortez was abandoned as a baby. Found and raised by a gnomish pickle farmer named Vlassic Jarmason, outside of Oppara until the age of six. A cleric of Sarenrae, Yulzu Tamnaesh, took him in and trained him as an alter boy at a monastery near the city of Katheer. Now a young adult, and ready to battle evil, Cortez must go on a pilgrimage spreading the faith of the wonderful and powerful Sarenrae.

Sent out in the world with a few worldly possessions, including a holy symbol left for him by his biological father, Cortez is ready to smite evil and spread the word of Sarenrae. Cortez got his letter from Philler Tolo while camping at a shrine near Almas. Cortez immediately sought passage on ships to make his way by sea to Sandpoint.


The Story of Zen De'Magnifique

Zen De'Magnifique

My name is Zen. I was born 20 years ago in a small town just outside of Kasai on the land of Tian Xia. My mother was very kind to me, when I was growing up. I never really knew my father. He was around for a few years, before he left for a new adventure. However, before he left, he told me he would send for me one day. I joined the small monk sanctuary after my father left. After that my mother died from an unknown illness. With the monks I learned to work with leather as well as learning about the God Irori.

After a few years, I was mysteriously called to the monastery at Hermea by father. He was not there when I arrived, but I was to be further trained as a monk there by a crotchety man called Fengdu-shiloc. When the note from Philler Tolo arrived, I was put through the trials of life and passed so that I could exit the monastery. I was then put on a ship heading back to the inner sea region. On the ship, I met Indigo & Ringo, as we were all sailing for Magnimar to make our final trek to Sandpoint. I continue to wonder if I have more family out there.

Sunday, June 14, 2009

Arriving at Sandpoint

Arriving at Sandpoint, the characters each get directed to the White Deer. The White Deer is an impressive inn, standing three stories tall. As the characters discover each other, and some uncomfortable introductions, the group decides to join in the festivities of the Swallowtail Festival.

The town is abuzz with preparations for the festival. There is yet, no sign of barrister Philler Tolo's arrival. So with mug and companionship in hand, the party wanders to the town hall to hear the opening ceremony.

With almost all the town gathered in the square, a few of the town leaders give their speeches starting the Swallowtail festival. As the fireworks ignite, the crowd goes from excited, to confused, to terrified. Gangs of goblin marauders are roaming the streets, killing, sacking, and singing, all in random chaos.

Quick to act, the party springs to action, attacking the goblins that have arrived by the town hall. The goblins are more crazed lunatics than even the most drunk raging barbarian. The goblins are defeated quickly, even with a bit of misstep in aerial acrobatics. The chanting goblin song draws the party further down the street to another group of savage goblins. The fighting continues all the way to the White Deer, where at the entrance, a nobleman named Aldern Foxglove is struggling to fend off his assailants. The party rescues him and keeps the goblins from causing any further harm. Moments later the goblins are retreating, and the town comes to grips with the violence.

Over the next several days, the party goes on a boar hunt with Aldern Foxglove, Cortez has a near dalliance with a charming Shayliss Vinder, the party kills a goblin infesting a closet, and generally wander around and make nice with the townsfolk.

Sheriff Hemlock sends for the party and thanks them for being the heroes of the day. But he has favor to ask. One of the community defenders, Shalelu Andosana, has alarming news. The goblins in the area have quit squabbling among their own tribes, and have probably united under some strong leader. Sheriff Hemlock wants to travel to Magnimar to get reinforcements, and Shalelu will be scouting the surrounding area. The leaves the party to maintain a very public presence in the town, so no one will think that the town is vulnerable. The party agrees, since there is no sign of the wayward barrister.

The next day passes quietly, but first thing the next morning, the maid from the Rusty Dragon arrives. Bethana Corwin is worried that her boss, Ameiko has been kidnapped by her scoundrel brother Tsuto. A note was found where Tsuto asked Ameiko to meet him at the Glassworks at midnight. She did not come home that night, and has not been seen all day. Bethana is very worried her. Since the party filling in for the sheriff, they resentfully gear up and head for the glassworks.

The night falls as the party arrives at the Sandpoint Glassworks. All is eerily quiet, as the group scouts around the building. All the outside doors are locked, and a couple of party members scamper up the building to peer into the skylight. The foundry room is a view of horror with glasswork employees dead, dismembered and burned. After a bit of planning the party begins their assault into the glassworks. Battling crazed goblins at the door, the party manages to fight their way through into the glass working room. They are met by more goblins and Tsuto, who is killed in the fighting. Exploring the basement, the KoK adventurers find Ameiko and an underground passage. Blocking the passage to prevent any goblins sneaking through, the party returns to Sandpoint with Ameiko.


==========
Session Characters: Casteele, Cortez, Indigo, Ringo, Zen
Session Loot: one horse or pony for each party member (from Aldern Foxglove), 20 dogslicers, 1 small whip, 1 small short sword, 2 small shortbows, 60 arrows, 20gp, 2 potions of cure light wounds, 2 masterwork horsechoppers, 3 small studded leather armors, 2 small wooden shields, composite shortbow (+1 Str), ring of protection +1, masterwork thieves' tools, masterwork flute, silver earrings (25 gp pair), journal, 6 pouches of gold dust (50 gp each), 8 pouches of silver dust (5 gp each), 10 pp

The party has sold off some of this loot, already for potion purchases. If you can let me know who got what bit of loot, I'll post the transaction here.